dev log : 루비 이야기( The Fable Of Ruby )
Friday, October 31, 2014
[2014.11.01] working on the heaven's door
pc bullet, enemy destroyed
...collision process improved
and wide map with auto scroll
Wednesday, October 22, 2014
[2014.10.23] need camera
now working
Monday, October 20, 2014
[2014.10.21] need map
Wednesday, October 15, 2014
[2014.10.16] bye bye chipmunk
use box2d instead chipmunk
chipmunk is simple so much
[2014.10.11] star
[2014.10.10] collision and dummy ui
+ progress
setup physics with chipmunk
setup dummy ui of score
[2014.10.07] make fsm phase
apply fsm phase to bullet generate
[2014.10.03] need fsm
working
[2014.09.30] 4th work
+ progress
add scene of
intro
add scene of
title
[2014.09.29] 3rd work
+ progress
move pc
fire bullet
[2014.09.28] first work
+ progress
generate scene
add dummy sprite
project start
+ project start
date :
2014.09.28
use :
cocos2d-x c++ 3.10
<
3.2
<
3.1
shooting based
game
concept keyword
-
galaxy, star, planet, shooting star
-
fantasy, escape, roguelike, action, retro
Temporary name :
dust
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